Telgar: The Founding
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Nov 26, 2009, 6:40am



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Year: 33, Season: Fall

Weyrling Age:

No Weyrlings Currently


Weather:
Fall is just starting to turn the air chilly. The trees are beginning to change colors as the nights slowly grow colder and longer. As time marches towards winter, frost will begin to appear in the mornings and the lake will slowly start freezing over. Predictions say this will be a hard winter, which is a good thing, Thread will not ravage the surface this winter but instead fall as harmless black dust onto the ground.

Threadfall:
Falling once or twice a week, the menace has returned to plague Telgar.
The Red Star:
Still visible it has reached the midway point for the pass.


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The Weyrs:

Telgar is officially open for business. The Weyr is slowly filling up with riders and personnel and will be taking on its new responsibilities within the month. A council of Goldriders and Wingleaders rule the Weyr until such time as the first Mating Flight takes place and determines who the Weyrwoman and her consort will be.

The College:
Classes have resumed for the year at Fort Hold. With Weyrs going on search for the year's Candidate base, the teachers are not happy. Rumor has it they are even turning some Weyrs' dragons away.

The Holds:
Still struggling, the people living in the Holds are hoping for a break from the monotonous work day while still going about their usual task of trying to improve their surroundings and quality of life.


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OOC News:

TELGAR IS OFFICIALLY OPEN FOR CHARACTER CREATION!

The Admin would like to say welcome to our new members. We can't wait to get to know you better! If you're just passing through, stop in and say hello anyways. We'd love to chat with you as well.

Contest:
There is no contest currently. Keep an eye out for the future though.

Member of the Month:

Yet to be determined. It could be you!


Adoptable Highlights:
Check out our adoptable characters.


Open Threads:




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Founders:
Thyme
Moirai

Admins:
Thyme

Mods:
Rizzo
Horsegal


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The RPG Collection
[ Thread Fall Generator & Music Player ]

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Disclaimer:
All references to worlds and characters based on Anne McCaffrey's fiction are copyright ©Anne McCaffrey 1999- 2004, all rights reserved, and used by permission of the author. The Dragonriders of Pern® is Reg U.S. Pat & Tm. Office, by Anne McCaffrey, and may not be used or reproduced without permission of the author.....


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Telgar: The Founding :: Gaming Information :: Rules and Story :: The Story :: Zi's Guide to 1st Pass Pern, A Must Read.
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 AuthorTopic: Zi's Guide to 1st Pass Pern, A Must Read. (Read 181 times)
stolenhart
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 Zi's Guide to 1st Pass Pern, A Must Read.
« Thread Started on Sept 11, 2008, 1:39pm »

(I do not claim this is accurate. It is merely based on the theory of commen sense as applied to a society of High Technology shifting to a pre-industrial way of life. You are more than welcome to read it and request changes)

FIRST AND FOREMOST, do not expect privelages if you are not willing to work for them. (ex. Impressing a dragon/flitt)

Application Information

Character’s Name
Can be an Earthbound name, must have a last name. ex. Raine Terrace. Last names don’t go out of fashion until the second pass. It is not mandatory to slur a male rider’s name but it is allowed and encouraged.

Birthing Date
Our site is set in Year 33 or year 24 of the first pass, with nine years for Landing. Birthdates need to reflect these years.

Origin
This is where your character was born not their ethnicity. Ethnicities don’t really exist on Pern except for special cases. Characters can born on Earth but they will be older than 33.

Family
In a pre-industrial world, aka Pern, more children means you can grow more food which means you are wealthier. So no only children characters will be accepted for no reason. The colony is still establishing itself so families would have at least two children and mostly four to six. Technology is still around so infant mortality/ pregnancy complications are rare.

Pets
On Pern dogs exist in two types of one kind. Herders or Terriers and ALL dogs are for working not pets. They would be hardy dogs with thick wiry fur. Cats are the same, for work. An average person is not going to be able to afford the rare dog or cat so they will be rare. Dogs will be very rare in the Weyr as they were more of a farm animal while cats will be more common in the Weyr. Weyrlings will have no time for pets and their dragons would probably eat the creatures anyway. No runners either.

Color Preference
Just write out your colors, do not give a reason why. Admin will use your personality to pick your dragon anyway not you color preference. That is just to see how well you know your characters. Guess right and you win a million dollars.
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« Last Edit: Oct 14, 2008, 11:24pm by stolenhart »Link to Post - Back to Top  IP: Logged
stolenhart
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 Re: Zi's Guide to 1st Pass Pern, A Must Read.
« Reply #1 on Sept 11, 2008, 1:40pm »

Basic Pern Knowledge

At this point in time the Weyrs are mostly established with a few holds such as Fort, Ruatha, Southern Boll and a few others being built. People are still living in close groups but are slowly spreading out. Individual cotholds are still few and far between and those that exist will be quite poor. The Lord Holders have not really been established yet but the practice is starting to take root. Technology is still around though in a limited capacity. You can still be a computer technician if you want.

Most of the technological occupations still exist such as geneticists and other things, though their labs are very crude and they can only breed to get results not look at computer screens. Teachers still exist as Harpers don’t become de facto teachers until the Second pass. Doctors and veterinarians are still in existence as well, though some call them healers/beast masters/dragon healers.

Kids go to school from after harvest to planting (if they live in a farm hold) until 13 when they go to a specific Hall. Kids that don’t live on farms go from autumn to spring, roughly the same time. Summer is spent working, not vacationing. At 13 they go to the halls already knowing what they want to specialize in, except in a few rare cases. They are apprentices until about eighteen, journeymen until twenty-two or three at which point they can become masters. A journeyman equals a bachelor’s degree while a master equals a master’s degree. The ages will rarely be younger and mostly be older, especially in the medical fields.

Masters tend to work for a few years in their field then return to the Fort Hold to teach, or begin their own Hall to teach. Most masters settle in a place where they are the only Master with a few journeymen working under them with their apprentices.

Women are still equals now but they tend to focus more on children and home. In a pre-industrial society women are not important except as reproduction. This Pern is not there yet, but it will get there eventually. Women in the Weyr are more independent and less likely to have multiple children though it does happen, often later in life. Women also tend towards the gentler professions: healing, teaching, and the arts, while men take the harder professions. There are always exceptions this is just the general rule.

Marriage is the only way for Holders to have kids, while riders rarely get married as the years progress. There are still married riders with families but it is becoming rare. Unmarried female riders tend to give their kids to family or a foster mother to raise since dragons are very time intensive and kids, like pets, are not feasible for them. The old one man one woman attitude is still prevalent among older riders but as the flights become more common, it is fading.
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stolenhart
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 Re: Zi's Guide to 1st Pass Pern, A Must Read.
« Reply #2 on Sept 11, 2008, 1:40pm »

Basic Dragon Knowledge

Greens will never clutch for one reason in game: they would only produce greens and blues with the occasionally brown and she won’t take care of her clutch. A gold produces more than enough greens and blues so green clutches are not needed. All greens are sterile whether it's the stone or Kitti Ping's engineering. No exceptions.

A gold dragon matures around 3 years. She will fly once every 2 years and clutch in the year she doesn’t fly. A bronze matures a little over 2 years, just before graduating weyrling training. A brown at about 2 years and a blue at just under 2 years. A green will mature before the blues and will have her first flight during weyrling training or shortly thereafter. A mature green, about six or seven, will fly three to four times a year.

A gold will clutch about two months after her flight and about a month to two months later the eggs will hatch. Pre-pass the eggs will number 30 + while during Pass and after the number is lower. Gold eggs are more prevalent pre-pass, though some occur during Pass. There will only be one gold egg in a clutch with usually 1 to 3 bronzes, 2-5 browns, 4-7 blues and the remainder will be greens. Always more greens and blues than the other colors.

Girls will usually impress Green/Gold, with the occasional blue and rare brown. A girl impressing to a green/blue will be hetero/homo/or bi, impressing to a brown homo/bi, while Impression to a gold is hetero only. A guy impressing a bronze/brown will be hetero, while blue will be hetero/homo/bi and a green will be homo/bi.


All humans are unique and should be written as such, these are merely guidelines.
A gold dragon will usually Impress a girl with a dominant personality. One who can lead, smart, even-tempered and wise. The girl may not show the traits but she will possess them. They may have to be taught but what counts is the ability. Too much rider blood tends to make queen impress Holder girls, though a Weyrbred girl will be Impressed occasionally. She will usually be fairly mature and older, 17-22, though young and older happens. She may Impress from the stands as well since most girls offered are not good enough for her.

A bronze dragon will look for the same basic traits in a boy as a gold dragon. Bronze riders tend to be steady and even going with a tendency towards risky behavior. The tendency towards Holders is still seen along with the maturity and age factor. Most often though a bronze will settle for a boy on the sands instead of looking for one in the stands.

A brown dragon will want someone even-tempered and steady, very straightforward and able to counter balance a bronze rider’s eccentricities. It’s fifty/fifty on who they Impress from and browns make their decisions very carefully.

Blues and greens tend to look for emotional people, quick to act with shorter tempers. They like excitement and usually Impress shy people or very outgoing people. Hardly recalcitrant, the blues and greens love to make noise and party. And want the same in the people they Impress.

A dragon’s personality augments and supports a human’s personality but the dragon’s personality heavily influences the human’s. If the dragon is outgoing while the human is shy, the human will gradually become outgoing. Dragons are the other half of our souls and so there is no argument between the personalities. Dragons rarely have a personality outside their riders, and their memories are not that good. Golds and bronzes remember best but not as good as a human.

Dragons have an intelligence equal to a pre –teen and cannot argue theology or ethics. Golds and bronzes tend to be more articulate than the other colors but browns will surprise you with their insight. Greens and blues think of only four things: sex, food, sleep and thread in that order.

Year 10 is when the first golds and bronzes were hatched and year fourteen saw the other colors make their appearance. The first golds were the size of large runnerbeasts, the bronzes not much smaller. The greens as the smallest would have been average runner size about 14 to 15 hands at the shoulder with blues at 14.2 to 15.1 and browns at 15 to 16.2. Each successive generation would have been anywhere from two to four inches taller so:
Greens - older greens 14 to 23 hands tall. .
Blues - older blues at 14.2 to 25 hands tall.
Browns - older browns at 15 to 27 hands tall.
Bronzes - older bronzes at 16.2 to 30 hands tall.
Queens - older queens at 17 to 35 hands tall.

The maximum size would probably be what hateches out of our next clutch. Each dragon would probably be able to carry a quarter or more of their body weight and if they were able to fall off a cliff into a thermal up to a half. It's not the carrying the weight that would get the dragons, it's the take off. Make the take off easier and the dragons can carry more weight.

Betweening. A form of telepathy that allows a dragon to slip between the time/space continuum to go from one place to another in three breathes. Between is a place so cold a person cannot feel anything. Dragons needed an image firmly in their minds, supplied by their riders, before they go between or they risk not coming out. A dragon without an image will never come out of between, which means they die.

Greens and blues can be scared between if they think their rider has died. The other colors are not as susceptible to benig scared between, though all colors need an image. Upon the death of their rider, all dragons go between, unless it is a gold dragon with a clutch on the sands. She will stay until the Hatching then leave. Riders are not buried after they die. If they do not die with their dragon, the Weyrleader or Wingleader, takes the human body between to leave it.

A dragon who goes between is dead. Kaputt. No longer alive. There is no bringing the dragon back. Period. End of discussion.
« Last Edit: Oct 14, 2008, 11:31pm by stolenhart »Link to Post - Back to Top  IP: Logged
stolenhart
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 Re: Zi's Guide to 1st Pass Pern, A Must Read.
« Reply #3 on Sept 11, 2008, 1:51pm »

Candidates and Weyrlings

Search has really yet to be formalized though it is in the works as people spread out. Anyone can demand to be Searched and for the most part expect to at least stand, while everyone who lives in the Weyr is allowed to stand automatically. Searched candidates automatically belong to the whoever is in charge of them while those who live in the Weyr can choose to wait until Hatching.

As Candidates the students will learn Weyr etiquette, the rules and customs of the Weyr, will be taught basic reading, writing and math and will learn the basics of dragon care. Those that were not Searched will still participate in the lessons though they will not have to attend chores. Searched candidates will have chores throughout the Weyr to help them familiarize themselves to the Weyr. Those that were in programs of study would continue to study under a Master or Journeyman of that profession if there is one in residence at the Weyr.

On Hatching day, Candidates will wear white robes over sandals to the Sands and should arrive as one group. The in charge person will gauge the gold’s reaction and decide when to send the candidates in. Candidates will do as instructed by the candidate master or they could be seriously injured. Dragonets are voracious spoiled creatures who want their bonded and food, anyone who stands in the way could get hurt.

After Impression they are now weyrlings and go to the Weyrlingmaster. Dragonets require 24/7 care leaving little room for Weyrlings to think of anything else. No relationships will be allowed outside of friends as the dragonets would not understand. From sun up to well after sundown all the Weyrlings are constantly around the Weyrlingmaster with structured visits from other personal as the Weyrlingmaster sees fit.
(Lessons detailed in the Weyrling board)
« Last Edit: Oct 15, 2008, 12:51am by stolenhart »Link to Post - Back to Top  IP: Logged
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 Re: Zi's Guide to 1st Pass Pern, A Must Read.
« Reply #4 on Oct 16, 2008, 12:29pm »

Tenative Command Structure

Chain of Command - Threadfall

Weyrleader
Wingleader
Wingseconds
Sr. Bronzerider
Sr. Brownrider
Bronzeriders
Brownriders
Blueriders
Greenriders




Weyr Command
Sr. Weyrwoman
/\

Weyrleader Jr. Weyrwomen
/ \
/ \
Wingleader HeadWoman - Weyrling Gold



Weyrling Chain of Command

Weyrlingmaster
Assistant Weyrlingmaster
Weyrleader Pair
Wingleaders
Older Weyrling Wingleader
Your Weyrling Wingleader
« Last Edit: Oct 16, 2008, 12:30pm by stolenhart »Link to Post - Back to Top  IP: Logged
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