Telgar: The Founding
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Nov 26, 2009, 6:38am



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Year: 33, Season: Fall

Weyrling Age:

No Weyrlings Currently


Weather:
Fall is just starting to turn the air chilly. The trees are beginning to change colors as the nights slowly grow colder and longer. As time marches towards winter, frost will begin to appear in the mornings and the lake will slowly start freezing over. Predictions say this will be a hard winter, which is a good thing, Thread will not ravage the surface this winter but instead fall as harmless black dust onto the ground.

Threadfall:
Falling once or twice a week, the menace has returned to plague Telgar.
The Red Star:
Still visible it has reached the midway point for the pass.


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The Weyrs:

Telgar is officially open for business. The Weyr is slowly filling up with riders and personnel and will be taking on its new responsibilities within the month. A council of Goldriders and Wingleaders rule the Weyr until such time as the first Mating Flight takes place and determines who the Weyrwoman and her consort will be.

The College:
Classes have resumed for the year at Fort Hold. With Weyrs going on search for the year's Candidate base, the teachers are not happy. Rumor has it they are even turning some Weyrs' dragons away.

The Holds:
Still struggling, the people living in the Holds are hoping for a break from the monotonous work day while still going about their usual task of trying to improve their surroundings and quality of life.


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OOC News:

TELGAR IS OFFICIALLY OPEN FOR CHARACTER CREATION!

The Admin would like to say welcome to our new members. We can't wait to get to know you better! If you're just passing through, stop in and say hello anyways. We'd love to chat with you as well.

Contest:
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Member of the Month:

Yet to be determined. It could be you!


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Check out our adoptable characters.


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Thyme
Moirai

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Horsegal


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The RPG Collection
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Disclaimer:
All references to worlds and characters based on Anne McCaffrey's fiction are copyright ©Anne McCaffrey 1999- 2004, all rights reserved, and used by permission of the author. The Dragonriders of Pern® is Reg U.S. Pat & Tm. Office, by Anne McCaffrey, and may not be used or reproduced without permission of the author.....


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Telgar: The Founding :: Gaming Information :: Pern 101 :: Whers
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 Whers
« Thread Started on Aug 3, 2008, 11:37pm »

Whers
From Wikipedia, the free encyclopedia
http://en.wikipedia.org/wiki/Whers

Whers, or Watch-whers are dragon-like creatures in the fantasy series Dragonriders of Pern. In comparison to the majestic dragons that were the end result of Kitti Ping's genetic experimentation, whers are deformed and stunted. They were designed by Wind Blossom in an attempt to further her mother's work.

Nocturnal because of their lamp-like reflective eyes, these creatures have a terrific sense of smell and are sometimes used in mines to find "bad air." Thick hides protect them from the harmful elements. Each of their feet has four gnarled digits on it. Like their fire-lizard and dragon cousins, whers have jewel-like eyes. Their smoothed out eyes swirl with colors that reflect their emotions. As with Pernese dragons, whers come in five colors - gold, bronze, brown, blue, and green. The golds and greens are females, and clutch eggs. Bronzes, browns, and blues are male. Whers can fly, but only at night when the air is thicker to allow their weaker wings that extra lift. Dragons are generally offended when compared to their simpleminded cousins, and do not often initiate conversation with them unless it is required.

At birth, whers can Impress on a single trainer and can recognize when that person is in danger. However, their choice of who to Impress is usually closer to fire-lizards, in that they look for whoever has food available. It is important for the would-be handler to bond with their Whers using a 'blood-bond'. Generally this means the Handlers cuts their own hand or finger to allow the Wher to 'taste' them. The blood acts as a conduit to allow the Whers to form a stronger bond with their Handler. Bondings without the blood bond are not as successful or close as those with.

Once bonded, the whers will do everything in their power to protect that person, as in Dragon's Kin. In that novel, the wher, Dask, gave his life for his handler. Whers bond on the deep telepathic level to their handlers as dragons do to their lifemates. A wher handler will only have one wher at a time. Bonded whers tend to be more intelligent than their non-bonded cousins, being able to learn and comprehend everything more easily when they are connected to the human mind.

However, unlike dragons, whers do not 'have' to Impress. They can live their life without the bond that is so essential to their cousins. These wild whers tend to be untrustworthy, unreliable, vicious animals,. Without a human there, the wher hatchlings will leave their mother and go wild. Generally if a Wher hatched from a domestic Wher does not bond with a Handler, they are killed. Otherwise, they will become vicious and unpredictable, quite often turning even on those who feed them.

In an effort to produce more dragons after her mother's death, Wind Blossom Ping also attempted to use the Eridani equations on dragonet genetic material. However, she did not appear have the same grasp of genetics as Kitti Ping, and the results of her tinkering were, at first glance, not totally successful. What hatched from the eggs she engineered looked like ugly, malformed dragons, and were dubbed "whers." Their wings were stumpy pinions that looked functional but were not. There were smooth-skinned and colored like dragons, but that was almost the only point of resemblance. When full-grown, whers weighed between six and eight hundred pounds, about the size of a small, low-slung horse. Their feet were arranged with two claws, and a single pad supported the body weight; in spite of such bad design, they could move with surprising speed. Whers were Impressible, and they adored their human mates with the same devotion and empathy as dragons did. They were also very territorial and, if not properly introduced, would kill anyone they believed was invading their home. As a result of Wind Blossom's attempt to smooth out the natural faceting of the eyes, their eyes had malformed lenses with countless little facets that aimed light directly back into the fovea like a magnifying glass. Whers were photophobic and had poor focal length, but they were effective guardians at night, able to see even in total darkness. Their senses of smell and hearing were as keen as their night vision. They were not as intelligent as dragons, but they could serve a purpose. And they bred true. Whers are solitary and antisocial. If a female hatches eggs away from a human habitation, the young return to the wild. They avoid encounters during the day, but they will kill if disturbed at night. Only a few eggs of each laying mature to hatch.

From The Dragonlover's guide to Pern, Second edition, by Jody Lynn Nye with Anne McCaffrey.

In Dragonsblood it is revealed that watch-whers are the third portion of the plan to protect against Thread, with the first two portions being full dragons and the Thread-eating grubs. Watch-whers are designed to fly at night and eat any Thread that falls; Dragonriders inexplicably believe that Thread does not fall at night, so they do not fly against it. They are intentionally genetically and physically dissimilar from dragons and fire-lizards as a precaution against a single disease destroying all three species. Conversely, they are similar enough to dragons that it is possible to genetically convert them into a last-hope replacement for dragons.

For reasons not fully explained, Wind Blossom made herself look less skilled than she was in the creation of watch-whers, publicly attributing their characteristics to a mistake even while they were intentionally designed for their role in the Pernese defense against Thread.

Retrieved from "http://en.wikipedia.org/wiki/Whers"

(admin note: we will not be playing the fact that Thread falls at night or that Whers eat it. Tech, no one but Windblossom would know this anyway.)
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Weyrleader/Wingleader Remy Laveau of bronze Navarroth-Sera Wing
Nessa McNeil of green Halath-Vega Wing
J'synn Sörenson of brown Ystereth-Weyrling Wing
Serafine Laveau of green Amfearth-Weyrling Wing
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